Tech’s Ethical Dark Side

An article at the NY Times opens:

The medical profession has an ethic: First, do no harm.

Silicon Valley has an ethos: Build it first and ask for forgiveness later.

Now, in the wake of fake news and other troubles at tech companies, universities that helped produce some of Silicon Valley’s top technologists are hustling to bring a more medicine-like morality to computer science.

Far be it from me to tell people to avoid spending time considering ethics. But something seems a bit silly to me about all this. The “experts” are trying to teach students the consequences of the complex interactions between the services they haven’t yet created and the world as it doesn’t yet exist.

My inner cynic sees this “ethics of tech” movement as a push to have software engineers become nanny-state-like social engineers. “First do no harm” is not the right standard for tech (which isn’t to say “do harm” is). Before 2016 Facebook and Twitter were praised for their positive contribution to the Arab Spring. After our dumb election the educated western elite threw up our hands and said, “it’s an ethical breach to reduce our power!” Freedom is messy, and “do no harm” privileges the status quo.

The root problem is that computer services interact with the public in complex ways. Recognizing this is important and an ethics class ought to grapple with that complexity and the resulting uncertainty in how our decisions (including design decisions) can affect the well being of others. My worry is that a sensible call to think about these issues will be co-opted by power-hungry bureaucrats. (There really ought to be ethics classes on the “Dark Side of Ethical Judgments of Others and Education Policy”.)

I don’t doubt that the motivations of the people involved are basically good, but I’m deeply skeptical of their ability to do much more than offer retrospective analysis as particular events become less relevant. History is important, but let’s not trick ourselves into thinking the lessons of 2016 Facebook will apply neatly to whatever network we’re on in 2026.

It hardly seems reasonable to insist that Facebook be put in charge of what we get to see. Some argue that’s already the world we live in, and they aren’t completely wrong. But that authority is still determined by the voluntary individual decision of users with access to plenty of alternatives. People aren’t always as thoughtful and deliberate as I’d like, but that doesn’t mean I should step in and be a thoughtful and deliberate Orwellian figure on their behalf.

Is planned obsolescence a good thing?

There is this recurring argument that goods don’t last as long today as they did fifty years ago. My father berated me a few months ago about my economics by saying that back in his time, goods lasted longer. I questioned his data (there are signs that goods last as long as they did twenty or thirty years ago). This new ATTN video on Repair Cafes would have caused my father to rejoice greatly. However, I am going to ask a question here and go a step further: is planned obsolescence the symptom of a good thing?

Here is my argument (feel free to throw rocks after).

Improving the lifespan of a good requires a greater level of inputs which increases the marginal costs of the good. Producing a higher-quality good basically shifts the supply curve leftwards. Basically, we pay a little more for something that lasts longer. However, if we are living in a world of rapid technological innovation, what is the point of expending more resources on a good with a twenty-year lifespan but which will be obsolete two years?

Take my previous iPhone – it lasted three years before it simply decided to not work. In the three years between my old phone and my new phone, there was a rapid change in quality: more memory, better camera, faster processing, better sound. Imagine that Apple had invested billions to increase the life of my iPhone from three to nine years. Would I have bought that phone? In all honesty, it would depend on the price increase but the answer would have been closer to “no” than to “yes”. So in a way, Apple reaches a marginal consumer like me by lowering the price and turns me into a technology adopter. However, let’s imagine this from Apple’s perspective. Its in a race for its life against competitors who keep inventing new widgets and features that change the manner in which we consume. So, its choice is the following:

A: Increase lifespan, higher marginal costs and a leftward shift of supply that causes slightly higher prices and less demand. These resources cannot be expended on R&D and innovation
B: Shorten lifespan, lower marginal costs, lower prices, more goods consumed; more resources on R&D and innovation.

If everyone is inventing rapidly, then B is the dominant strategy. If innovation is zero, A is the dominant strategy. Basically, in a Schumpeterian world like I am describing, the short lifespan of goods is a symptom of great innovations and better days to come.

What do you think?

 

Pornography, virtual reality and censorship [II]: puritanism and videogames

[Continuing from my last post, noting that feminists have not behaved monolithically toward pornography, and statistics have not provided any justifiable inference from violent pornography to violent crime.]

Most feminists would align, however, in a condemnation of violent pornography, even if they do not attempt to use legal coercion to restrict it. It has been particularly controversial when material becomes first-person, or even playable. And thus pornography, and violent pornography, often makes an intersection with the videogame industry. To name one infamous example, RapeLay, a role-playing game from a company in Yokohama, Japan, allows the player to assault a defenseless mother and her two children. Some critics argued that the videogame breached the Convention on the Elimination of All Forms of Discrimination Against Women, agreed to by the United Nations.

New York City Council speaker Christine Quinn called RapeLay a “rape simulator.” Commenting on the game and other controversies, an IGN journalist added: “For many, videogames are nothing but simulators. They are literal replications, and, as such, should be cause for the same kind of alarm the real life equivalents would inspire.” Is this the same motive for consumers though – that of, essentially, practice? On the piratebay download link for RapeLay, a top commenter “slask777” writes: “I highly approve of this for two reasons, [sic] the first is that it’s a slap in the face of every prude and alarmist idiot out there and second, it’s a healthy outlet for the rape fantasy, which is more common than most people believe.”

I suspect that much of the appreciation for videogames is due to their simplicity, to be eventually supplemented by mild and mostly innocent addiction. Then – not to put too much faith in slask777’s psychological credentials – I suspect as well that violent videogames serve a “channeling” function, allowing some instinctual energies to exert themselves in a harmless environment and release some psychological tension. Perhaps the “rape fantasy” is not shared by the majority of the populace, but judging by the comments on the torrent site, the audience for this game cannot be confined to stereotypical images of basement N.E.E.Ts. (Studies of the occupations of internet trolls confirm as well the difficulty of pinning down an image for anonymous internet users). There was even an informative, civil discussion of reproductive anatomy on page one of the torrent site. Following this theory of channeling, we might find similar uses for virtual realities: nonreal locations to perform socially unacceptable acts. Locations for people with genuine sexual or sadistic pathologies, to release their desires and blow off steam without harming other people. The entire premise is empathetic.

Of course, throughout history, any activity which has the possibly of harmlessly releasing what could be described as primordial man, the “reptilian” side, the repressed id, or whatnot, has faced violent opposition from culture, religion, criminal law and various romantic-familial-social apparatuses. Here, we can already expect that, fitting into the category of “recreational and individuational,” virtual reality technologies will face a cultural blowback. RapeLay is an extreme example of both violence and sexuality in videogames: the high-profile protest it received could be expected. (Pornography has even been to the Supreme Court a few times (1957, ’64, ’89). In a separate case, Justice Alito, commenting on RapeLay, wrote that it “appears that there is no antisocial theme too base for some in the videogame industry to exploit.”) This moral outrage, however, is not simply content-based, but medium-based, and flows directly from the extant condescension and distrust toward videogames and pornography.

The simple fact that disparate ideological camps agree on, and compatible groups disagree on, the effects and what to do about pornography and videogames could be seen as demonstrative of the issue’s complexity; in fact, this implies that the nature of opinion on this is fundamental and dogmatic. The opinion provides the starting point for selectively filtering research. There are two logical theories concerning these violent media: the desensitization argument, and the cathartic/channeling argument. Puritans and rebels enter the debate with their argumentative powers already assigned, and the evidence becomes less important.

Before evidence that might contradict either primitive position on pornography interferes, many people have already formed their condescension and distrust. The desensitization theory is particularly attractive due on the most publicly-understood thesis of cognitive-behavioral psychology: mental conditioning. Thus when violence or abusive language is used as a male advance in adult videos and games, and women are depicted as acquiescing rather than fighting back, boys must internalize this as reality. Of course, media itself has no interest in depicting legitimate representations of reality; it is inherently irreal, and it would be naïve to expect pornography directors to operate differently. This irreality I think is poorly understood, and thus the “replicator” argument as adopted by the IGN reporter becomes the most common sentiment for people that find pornography affronting to their morals and are also disinterested in research or empirical data. Glenn Beck, commenting on the release of Grand Theft Auto IV, said “there is no distinction between reality and a game anymore.”* He went on to say that promiscuity is at an all-time high, especially with high school students, when the number of sexual partners for young people is at a generational low. The seemingly a priori nature of a negative pornographic effect allows woefully out-of-touch rhetoric to dominate the conversation, appealing also to the emotional repulsion we may experience when considering violent porn. It encourages a simplifying effect to the debate as well. Again, were it simply true that nations with heavy pornography traffic face more frequent sexual violence (as a result of psychological conditioning, etc.), we would expect countries like Japan to be facing an epidemic – especially given the infamous content of Japanese porn (spread across online pornography, role-playing games and manga). Yet, among industrialized nations, Japan has a relatively low rape frequency. The rape ratio of a nation cannot be guessed simply from the size or content of its pornography industry.

Across the board, the verdict is simply still out, as most criminologists, sociologists and psychologists agree. There are innumerable religious and secular institutions committed to proving the evils of pornography, but contrasting them are studies that demonstrate that, alongside the arrival of internet porn, (1) sexual irresponsibility has declined, (2) teen sex has declined (with millennials having less sex than any other group), (3) divorce has declined, and – contrary to all the hysteria, contrary to all the hubbub – (4) violent crime and particularly rape has declined. Even with these statistics, and of course compelling arguments might be made against any and all research projects (one such counterargument is here), violent efforts are made to enforce legal restrictions – that is something that will probably persist indefinitely.

I first became interested in debating pornography with the explosion of “Porn Kills Love” merchandise that became popular half a decade ago. The evidence has never aligned itself with either side; if anything, to this day it points very positively toward a full acquittal. Yet, young and old alike champion the causticity of pornography toward “society,” the family, women, children, and love itself (even as marriage therapists unanimously recommend pornography for marriage problems). Religion has an intrinsic interest in prohibiting pleasurable Earthly activities, but the ostensible puritanism of these opposing opinions is not present in any religiously-identifiable way for a great number of the hooplaers. So an atheistic condemnation of pornography goes unexplained. One might suppose that, lacking the ability to get pleasure (out of disbelief) from a figure-headed faith (which sparks some of the indignation behind New Atheism), people move to destroy others’ opportunities for pleasure out of egalitarianism, and this amounts to similar levels of spiritual zeal. Traces of sexist paternalism are to be found as well, e.g. “it’s immoral to watch a woman sell her body for money,” and through these slogans Willis’ accusation of moral authoritarianism becomes evident. Thus the attitudes which have always striven to tighten the lid on freedom and individual spirituality – puritanism, paternalism, misogyny, envy, etc. – align magnificently with opposing pornography, soft-core or otherwise.

*I try to avoid discussion of GamerGate or anti-GG, but it is almost impossible when discussing videogames and lunatics. Recently, commenting on Deus Ex‘ options for gameplay, which allow the player to make decisions for themselves, Jonathan McIntosh described all games as expressing political statements, and that the option should not even be given to the player to make moral decisions about murder, etc. It’s immoral that there is a choice to kill, was his conclusion. He’s right about all games expressing political statements. But he’s a fucking idiot for his latter statement.

[In my next post I’ll conclude with an investigation into the importance of virtual reality technology and the effect it will have on society.]

Pornography, virtual reality and censorship [I]: presidents and feminism

Oculus Rift, recently purchased by Facebook and partnered with Samsung, and HTC Vive, manufactured by HTC with Valve technology, have lead the 2010 wave in developing virtual reality headsets. These technologies, innovative by today’s standards but primitive by science fiction’s, mark the beginning of a differently structured society. They also mark a starting point for a new debate about privacy, the social affects of videogames, and especially censorship in media.

Virtual reality (in its not-too-distant actuality) offers an opportunity to behave outside of social norms in an environment that is phenomenologically the real world. The only comparable experience for humankind thus far is lucid dreaming, for which the rewards are less intense and the journey less traversible than the quick promises of virtual reality machines. One inevitable development for these machines is violent, sexually explicit experiences, available for cheap and accessible 24/7. To see how VR might be received, the closest industries to analyze are the videogame and pornography industries.

Interestingly, pornography has a very liberal history, in comparison to other “societal ills,” like drugs. Erotica dates back to ancient cultures — notably, the Kama Sutra, hardcore by today’s standards, is still a staple of contemporary sexual experimentation — and today’s perversions were common themes: bestiality, pedophilia, etc., although pornography with an emphasis on violence might be a more modern trend. This isn’t to ignore, however, the roles typically played by women in ancient Western folklore and mythology, which are degrading by today’s feminist standards.

The case could be made that today’s censorial views on pornography come from a far more malevolent or oppressive stance toward women than two millennia ago. The free expression that pornographic media once enjoyed was severely deflated over the 20th century. Only two years ago, a plethora of activities were banned from pornography in the United Kingdom. Reacting to the legislation, commentators were quick to criticize what was seen as policy that was specifically anti-female pleasure. Female ejaculation, fisting, face-sitting, and many forms of spanking or role-play were among the restrictions. There are puritanical, “moral outrage” elements to the restriction, but many noticed the absurdity of banning face-sitting: said one producer, “Why ban face-sitting? What’s so dangerous about it? … Its power is symbolic: woman on top, unattainable.” (There has been well-intended censorship as well. Los Angeles county passed Measure B in 2012 to require condom use during any pornographic scene with anal or vaginal contact, to combat the spread of venereal disease.)

Nowadays, there are plenty of porn directors that have learned to focus on both male and female pleasure, and reintroduced artistic merit to their directions. With the equalizing force gaining momentum in porn, it’s curious what the vehement, persistent condemnation springs from, when not focused exclusively on abusive sex scenes. In addition, the negative effects of pornography’s presence in society are still being debated. Just the other day, a study which led to headlines like “Porn doubles the risk of divorce” and “porn signifies a death knell for marriage” was criticized by Reason magazine for failing to address important underlying factors that more plausibly contribute to both pornography consumption and an unhappy marriage leading to divorce. There seems to be an obsession on behalf of the great majority of the public in assigning pornography to some sort of social harm.

Research on photographic pornography’s effect on society began early and aggressively. The Meese Report (1986), commissioned by Reagan and still frequently cited by anti-pornography advocates, determined pornography to be detrimental to society and family relations, and especially for women and children. Arguments built on similar reports attempt to connect sexually explicit material with rapes and domestic violence, alleging that the desensitization to rough sex carries over from the depictional world into the real one. Henry E. Hudson, the Chairman of the Meese Commission, alleged that pornography “appears to impact adversely on the family concept and its value to society.” The Meese Report, however, has been challenged extensively for bias, and is not taken seriously as a body of research any longer. One criticism by writer Pat Califia, concluding a traditionalist narrative embedded in the research, states that the report “holds out the hope that by using draconian measures against pornography we can turn America into a rerun of Leave It to Beaver.

The United States’ Commission on Obscenity and Pornography, preceding the Meese Report and commissioned by Lyndon B. Johnson and Nixon, was unable to find evidence of any direct harm caused by pornography. (Although Nixon, despite the evidence under his administration, believed porn corrupted civilization.) It is curious that a new federal study was requested only sixteen years after the first extensive one, but maybe not too unusual given the growth of porn with technology (from adult stores and newsstands to unlimited free online access; the internet just celebrated its quarter-centennial birthday); also not too unusual given the absurd and expensive studies already undertaken by the federal government. It is also worth pointing out that pornography, though often connected to feminism, is a divisive issue within 20th century and contemporary feminism: some thinkers, like Andrea Dworkin, condemned it as intrinsically anti-women; others feminists like Ellen Willis argued for pornography as liberating and its suppression as moral authoritarianism. The debate along lines of sexuality, online or otherwise, culminated in the feminist “sex wars,” with groups like Feminists Against Censorship and Women Against Pornography popping up. Thus, the debate is open across every ideological camp, and support of pornography is neither necessarily liberal nor necessarily feminist.

[In the next post, I discuss violent pornography’s cross-media transformation into videogames, more sociological research and the general point, and insecurity, of prohibitory measures.]

Net neutrality? Mail neutrality?

“Net neutrality,” you surely know, is the notion that all internet traffic ought to be treated equally. All it takes is that one little word, “equal,” to send hoards of left-wing morons to the barricades. For those who care to think through the issue, I offer the following.

If net neutrality is a good idea, so is “mail neutrality.” The Post Office should treat all mail equally. No more Priority Mail, not even First Class Mail. Just mail.  No more commuter express lanes on the freeways.  No priority for anybody, anywhere.

Data sent over the internet, or any local network for that matter, is divided into packets which have header information indicating the destination of the packet followed by a block of bytes that is the digital form of the data, whether text, audio, or video; web traffic, email, or ftp. As far as I know there is no provision in the ethernet protocol for priority information, but that isn’t necessary to prioritize packets.

Why should they be prioritized? Because different kinds of traffic have different natural degrees of urgency. email messages are not terribly urgent, but packets of video are, because if the those packets don’t keep coming at a steady pace, the result is irritating pauses and that little spinning circular thingy. If consumers of video want good service, they should pay for it. If email users who are in no hurry are willing to wait a bit and pay less, that’s good too. Markets generally tend to segment in this fashion. Starbucks doesn’t practice coffee neutrality. They offer fancy drinks to those willing to pay for them and plain coffee for those of us who just want the caffeine.

What rules should be set for internet providers? None, except common law prohibition and prosecution of theft and fraud. Let the service providers set their own policies for use of their private property.  In the interests of their bottom line, they will seek out practices that best serve their customers.  The crucial requirement is that politicians and bureaucrats be kept away.

War criminal Watch: Condoleezza Rice now on dropbox’s board of directors.

Yesterday the company that specializes in remote file sharing announced that former Secretary of State Condoleezza Rice is now on their board of directors.  This is troubling news for a number of reasons.  The first, more pedantic reason, is simply that she played no small role in the deaths of several hundred thousand people throughout the middle east as well as the unnecessary deaths of thousands of US soldiers.  More practically though she was a member of the presidency that pushed the PATRIOT Act and is now working intimately with a company that has access to millions of personal files.

For those of you who do not know the dropbox software essentially allows you to put files in a folder on your PC where they are synced to the “cloud”.  You, or anyone else, are then free to download those files from anywhere in the world as long as you know the link to said file.   It is a handy way to transfer files that may be too large for an E-Mail attachment or that you simply do not trust google having access to.  From this point forward I would question the security of any file transferred with dropbox.

Oh and by the way. Snowden documents from last year state “that it is planning to add Dropbox as a PRISM provider.”  

PRISM, of course, being an NSA program “which allows officials to collect material including search history, the content of emails, file transfers and live chats,”   

How many more “coincidences” that just happen to violate rights, privacy, security and safety are we going to sweep under the rug?

Around the Web

  1. How Government Sort Of Created the Internet. Fascinating read from the Freeman.
  2. What Happened? Will Wilkinson asks the tough question in the aftermath of a debate which I missed, but heard that Romney roundly is perceived to have won.
  3. The Next Industrial Revolution (it’s going to be in goods and services). Arnold Kling has written about this before. (h/t Tyler Cowen)
  4. Beirut: Security, Surveillance, and Navigation. As I’ve gotten deeper and deeper into anthropology, I’ve found that many anthropologists never get past the glorified journalism aspect of the discipline associated with introductory courses. This is a good example of that, but still worth a gander.

The Holographic Universe

Warning: this is not a libertarian post and I may get kicked out of this blog group for going way, way off topic! (It does have repercussions for Objectivists and others interested in ontology and epistemology.) This is an invitation to share a fascinating idea from modern physics: the holographic universe.  As I understand it, the idea is that everything within a volume of space can be thought of as encoded on the boundary of the region – like a conventional hologram.  (You can find runaway interpretations of the idea online which I suspect are bogus.)

Further warning: I am not a physicist.  I do have a Ph.D. in engineering and a decent grasp of mathematics and I have been studying modern physics with Prof. Leonard Susskind at Stanford.  His continuing education classes are just right for the likes of me – people who know elementary calculus, complex variables, etc. but cannot undertake a full-blast graduate physics course.

I commend to you Prof. Susskind’s lecture, The World as Hologram.  He is talking to a lay audience so he uses very little math.  But in his Stanford class he carefully took us through the math that leads to the conclusion that a black hole’s entropy is proportional to its surface area and not its volume as common sense would suggest.

If there’s a lesson here for a libertarian like me, perhaps it’s this: that we shouldn’t let ourselves get into a rut.  Don’t focus exclusively on libertarian issues, but stretch your mind from time to time in a new direction. Allow the possibility that you might learn something from a socialist like Lenny Susskind.  He’s someone I admire very much and I’m fortunate to have gotten personally acquainted with him.

By the way, you could hardly find a more moronic commentary on modern physics than this one, posted on the web site of the Ayn Rand Institute, from which I quote:

Today, physicists suppose that a particle can travel many different paths simultaneously, or travel backwards in time, or randomly pop into and out of existence from nothingness. They enjoy treating the entire universe as a “fluctuation of the vacuum,” or as an insignificant member of an infinite ensemble of universes, or even as a hologram. The fabric of this strange universe is a non-entity called “spacetime,” which expands, curves, attends yoga classes, and may have twenty-six dimensions.

Again, I’m not a physicist, but I have learned enough to recognize this paragraph as a preposterous know-nothing caricature of ideas that have been carefully worked out by physicists who almost without exception remain ruthlessly dedicated to experimental facts and correct logic.